30 YEARS WAR EVENT

A civil and religious war erupts in the HRE. It will last 6 turns. (Historical dates 1620-1648, turns 27-32)

A. Initial
- All diplomatic markers of HRE minors are frozen during this event. No diplomatic actions are possible. There will be a revaluation of the minors at the end of the event.
- This also applies for Denmark, Sweden and Poland if and when they are activated.
- All above minors have actions dictated by this event.
- No separate peace is allowed with for these minors during this event unless in cases described below.
- No declarations of war are possible on these minors during this event.
- All HRE minors offer a forced white peace to their current enemies, regardless of their current military situation (exception, Turkey must offer a white peace to the Hapsburgs).
- Only certain powers can participate in this event:
        a) France and Holland (compulsary in turn 2)
        b) France and England (optional from turn 4)
        c) Turkey if the Hapsburgs activate their border garrison (see section G)
        d) Russia can never intervene in this event.

B. Background
- The HRE splits into two camps during this event:
        1) The “League” represents the catholic minors and is played by Spain: its aim is to politically unify the HRE under the Hapsburgs. This will bring political and military advantages to Spain and the Hapsburgs.
        2) The “Alliance” represents the Protestant minors and is played by Holland: its aim is to keep the HRE fractured under a protestant dominance led by Holland and the Hansa States which become a vassal of Holland.
- There are also external powers (Denmark, Sweden, Poland, France) which will intervene on behalf of one side or the other. Their goal is to annex certain provinces to their profit.

1st TURN (historical 1620, turn 27)

C. Forces involved in the 1st turn
- Civil and religious wars erupt in the HRE. Bohemia revolts against the Hapsburgs and becomes an indepent state.
- The League consists of the Hapsburgs and Bavaria (and a Spanish expeditionary corps). They are played by Spain.
- The Alliance consists of Bohemia and the Platinat. They are played by Holland.
- The minors consist of their basic forces plus reinforcements.

D. The Catholic League
- Spain is not officially at war.
- The Hapsburgs receive: 1 Army (-), 1 D, 1 F, 1 general and Border garrison (see G). Add 1 army (+) if Hungarian inheritance event is in force.
- Bavaria receive: 1 army (+), 3 D, Tilly (4.3.3) and 2 Multiple Campaigns (MC)
- Spain receive in Flanders: 1 army (+) and Spinola (3.5.4)
- The general Tilly can command any German armies of the League in the HRE.

E. The Protestant Alliance
- Holland is not officially at war.
- Bohemia consisting of the provinces Bohemia, Sudeten and Erz (note any Hapsburg fortress markers are removed and any Hapsburg military counters are returned to Austria by the Spanish player), receives: 1 army (+), 1 D and 1 F.
- Palatinat receives: 1 army (-), 2 D, Mansfeld (2.3.4) and 1 MC

F. Mansfeld
- The general Mansfeld can command any German army of the Alliance in the HRE.
- Mansfeld may also retreat with 1D into any neutral protestant HRE minor and thus be safe. This stack may always receive reinforcements, however, it must evacuate the minor as soon as possible.

G. Border Garrison
- The Hapsburgs receive in addition to the above forces 2 armies (+) and the general Papenheim (3.4.3) in Austria to defend against the Ottoman threat.
- As long as this garrison remains in Austria Turkey cannot declare war on the Hapsburgs. This is valid for the 6 turns of this event.
- If Vienna is conquered by the Alliance, or if the garrison is reduced to less than 2 armies (+), after any reinforcement phase, Turkey is freed from the above restrictions and may declare war on the Hapsburgs.
- If Turkey capture Vienna, the 30 years war event ends immediately (with a “marginal” protestant victory and an exceptional call to crusades takes place.
- If Hungary has been inherited by the Hapsburgs, only 1 army (+) is added to its force pool for the duration of this event.

H. Reconquest of Bohemia
- If the League successfully sieges and captures Prague, Bohemia is immediately reconquered.
- Holland loses 1 stability (even though it is not involved directly in the war yet).
- The minor Bohemia ceases to exist and all Bohemian units are taken off the board.
- The provinces of Sudeten and Erz surrender as soon as the Hapsburgs commence a siege with at least 1 army(+), thus no die roll is actually required.

I. Occupation of a HRE minor
- If a HRE minor is entirely militarily occupied, it does not surrender unconditionally as long as this event lasts.
- The minor cannot receive any reinforcements (exception: if a stack led by Mansfeld is in one of the provinces he may still receive reinforcements).
- If the minor is liberated by their side, they may once again raise forces.

J. Rights of passage
- Both League and Alliance may freely cross all HRE minors, even if neutral. But may not stay in these provinces. This also applies in cases of retreat.
- Supply can freely cross neutral provinces.
- Note, Holland can only be invaded via the provinces Brabant and Maastricht.

K. Pillaging
- All pillaging by League forces in the HRE are paid to Spain.
- All pillaging by Alliance forces are paid to Holland (note exceptions detailed below).

L. Premature Peace
- This event can terminate prematurely at the end of the first turn (otherwise it will continue for 5 more).
- If Bohemia has been reconquered by the Hapsburgs (Prague captured) and if Spain and Holland wish simultaneously to stop the conflict, the 30 years war event ends. A white peace is signed between the League (Hapsburgs and Bavaria) and the Alliance (Palatinat).

M. War Continues
- If Spain or Holland desire that the conflict continues, or Bohemia still exists, then the event will continue for another 5 turns.
- This being the case Spain and Holland now automatically enter the war on either side with a Free CB.
- No allies may be called by this declaration of war.

2nd TURN (historical 1625, turn 28)

N. The forces for turn 2
- The cival and religious wars now spread throughout the whole HRE.
- Spain and Holland enter the war.
- All HRE minors are tested to see if they particiapte in the event (allying themselves to the camp of their religion) except Saxony which automatically joins the Alliance.
- Denmark intervenes for 1 turn on the Alliance’s side and is played by England
- All minors joining the war receive their basic forces as indicated below in sections O and P plus any reinforcements for that side.
- For HRE minors already at war they receive additional reinforcements to be spread across existing armies.

O. The Catholic League
- Each HRE catholic neutral minor rolls one dice, on a score of less than 8 they activate.
- Baden receives 2D and 1F
- Köln receives 1D and 1F
- Lorraine receives 2D and 1F
- Württemberg receives 2D and 1F
- The Spanish player rolls for reinforcements for Bavaria and the Hapsburgs (see T)
- Spain receive the Infant C (4.3.4)
- Hapsburgs can recruit Wallenstein (4.4.4) (see S below)

P. The Protestant Alliance
- Each protestant neutral HRE minor rolls a dice. If the result is less than 8, they activate. Exception: Saxony joins the Alliance without the need for a test.
- Berg receives 1D and 1F
- Hannover receives 1 army (+) and 1D
- Hansa receives 2D and 1ND
- Hesse receives 1 army (+), 1D and 1F
- Prussia receives1 army (+), 1F and Fried.Wilhem (2.3.3) in turn 29.
- Saxony receives 1 army (+), 2D, 1F and 1MC
- Thuringen receives 1D and 1F
- Holland rolls on the reinforcement chart for the Palatinat (offensive or defensive), using two dice if Bohemia is still in existance.
- Holland has Maurice (4.5.5) for this turn replaced by De Witt (3.2.2)

Q. External forces
- Denmark intervenes for one turn on behalf of the Alliance. It is played by England.
- Denmark offers a white peace to any current enemies, regardless of the military situation.
- Denmark receives 2 armies (+), 1D, 1 Fleet (-) and 2MC
- Danish forces may receive supply from any protestant HRE minor.
- All pillaging by the Danish forces is paid to the English treasory.

- If Kristian IV wins a victory against at least an enemy army (+) and remains in the HRE without defeat, Denmark annexes Mecklemburg at the end of the turn. The Danish diplomatic marker is placed in the English EG box.
- Otherwise, Denmark makes a white peace with the League.

R. Mercenary generals
- Each turn Spain and Holland can recruit mercenary generals. 3 such counters are available (chosen randomly) each turn.
- The mercenary generals remain active for only 1 turn, before being returned to the pool, from where 3 new counters are chosen the following turn.
- Each mercenary is available from a minimum of $10. Spain and Holland secretly write down their bids ($0 or $10 plus) and the generals are auctioned one by one. This sum is lost even if the general was not received.
- The highest bider receives the mercenary general.
- For a further $10 a mercenary general can command a stack, even if higher ranked generals are available.

S. Wallenstein
- Wallenstein (4.4.4) is a special mercenary general available to the Hapsburgs for this event only.
- Spain must pay $40 per turn, for Wallenstein to be available to the Hapsburgs.
- He may command any League stack in the HRE.

T. HRE Minor Reinforcements
- Each side receives special reforcements during this event for their active HRE minors:
1. Each HRE minor receives 1 Detachment (if possible)
2. Then each side must chose to take a dice roll on the Offensive or Defensive tables (see below). These reinforcements are freely available to all HRE minors on that side and can be split up as appropriate.
- The reinforcements are given in “D”, with 4D = 1 army (+)…
Offensive:
 
Die roll 1 2 3 4 5 6 7 8 9 0
D 2 2 3 3 4 4 5 5 6 6
MC 0 1 1 2 1 2 1 2 2 2

Defensive:
 
Die roll 1 2 3 4 5 6 7 8 9 0
D 1 2 2 2 2 3 3 4 4 4
F 1 0 1 2 2 1 1 1 2 3
MC 0 0 0 0 1 0 1 0 0 0

- A militarily occupied minor does not receive any reinforcements (exception Mansfeld).
- Reinforcements are integrated into any (non-besieged) units, or placed in a minor’s nation provence.

3rd TURN (historical 1630, turn 29)

U. Forces involved
- The civil and religious wars continue in the HRE.
- Any minors still neutral are tested again to see if they get involved.
- Sweden intervenes in favour of the Protestant Alliance (played by France).

V. The Catholic League
- All still neutral Catholic minors make a test to see if they join the League (see O. above).
- Spain rolls for reinforcements for the active League members (see T. above).

W. The Protestant Alliance
- All still neutral Protestant minors make a test to see if they join the League (see P. above).
- Holland rolls for reinforcements for the active League members (see T. above).

X. External Forces
- Sweden activates and joins the Alliance. It is played by France.
- Sweden offers a forced white peace to any current enemies (regardless of the military situation).
- Sweden receives 2 army (+), 2D, 1 Fleet (-), 1F and Gustave-Adolphe (6.6.6)
- Sweden benefits from the next technology available. This technology marker is then placed in front of the highest mobile counter of a player.
- Swedish forces receive supply everywhere within the HRE.
- All Swedish pillaging is paid to the French treasury.
- If Swedish forces liberate Mainz at the end of the 3rd turn (or if Mainz is already Protestant), then in the case of a “status quo” result of the event, Palatinat is placed in the EG box of France.
- Peace (in case of defeat): If Sweden has no forces left in the HRE at the end of a turn, it will offer a white peace to the League (this is applicable for all following turns of this event).

Y. Mercenary Generals
- Mercenaries and Wallenstein as per turn 2 above.

4th TURN (historical date 1635, turn 30)

Z. Active forces
- The civil and religious wars continue throughout the HRE.
- All neutral HRE minors automatically join the appropriate side.
- France can intervene on behalf of the Protestants
- England is also free to intervene on behalf of either side.
- All newly active minors receive their basic force and any possible reinforcements.

AA. The Catholic League
- All still neutral HRE catholic minors now join the League.
- Spain rolls for reinforcements for already active minors (see T above).
- Hapsburgs receive general Montecuculi (4.4.3).

BB. The Protestant Alliance
- All still neutral HRE protestant minors now join the Alliance.
- Holland rolls for reinforcements for already active minors (see T above).
- Dutch general De Witt is retired (end turn 29).

CC. External Forces
- France can now intervene on behalf of the Alliance. France receives a temporary CB until the end of the event. Upon the termination of the event France may vassalise Lorraine.
- England may now also intervene, though can choose which side to join. England gains nothing from the ending of this event.
- If France or England declare war through this event they may not call any allies.
- Sweden receives reinforcements in Offensive as rolled by France. Use the above table (see T) with a +2 modifier. Sweden also receives general Bernard (3.4.4)

DD. Mercenary Generals
- Mercenaries and Wallenstein as per turn 2 above.

5th TURN (historical date 1640, turn 31)

EE. Technology Baroque
- All HRE minors now receive the technology “Guerre Baroque”. Adjust the mobile counters accordingly.

FF. The Catholic League
- Spain rolls for reinforcements for already active minors (see T above).
- Spinola (Spain) is removed from the game (end turn 30).

GG. The Protestant Alliance
- Holland rolls for reinforcements for already active minors (see T above).
- Mansfeld (Palatinat) is retired (end turn 30).

CC. External Forces
- Poland joins for one turn on behalf of the League. It is played by Russia
- Poland makes a forced white peace with any current enemies, regardless of the military situation (exception, if the event War between Poland and Russia is active, Poland does not intervene in the 30 years war event. The Poland-Russia war takes precedence.)
- Poland receives 2 armies (+), 2D, 1F, Krol and 1 MC.
- Polish units may take supply from any catholic HRE minor.
- All pillaging by Polish units is paid to the Russian treasury.
- Peace: if at the end of the turn Poland has won a victor against a least 1 army (+) and still has units in the HRE, Poland annexes West Preussen and the Polish diplomatic marker is placed in the Russian EG box.
- France and England may still enter the event if they have not done so already.
- France receives the general Conde (4.3.4)
- Sweden rolls for reinforcements in Offensive (see CC and T above) as well as general Horn (2.4.2) and Baner (4.2.4)

II. Mercenary Generals
- Mercenaries and Wallenstein as per turn 2 above.

6th TURN (historical date 1645, turn 32)

JJ. The Catholic League
- Spain rolls for reinforcements for already active minors (see T above).
- Hapsburgs receive general Mercy (1.3.3).

KK. The Protestant Alliance
- Holland rolls for reinforcements for already active minors (see T above).
- Holland receive general N.Siegen (4.4.1).

LL. External Forces
- France and England may still participate in this event (see turn 4).
- Sweden receives reinforcements in Offensive (see T and CC above).

MM. Mercenary Generals
- Mercenaries and Wallenstein as per turn 2 above.

PEACE PHASE

At the end of the 6th turn, the situation in the HRE is evaluated. The points difference give the level of victory (or draw).

NN. Calculating VPs
- Each side (League/Alliance) count the number of towns they control in the HRE and award points as follows:
        2/1 Mainz, 1/2 Prague
        1 Munich, Kassel, Hannover, Magdeburg, Strasburg, Dresden, Frankfurt, Berlin, Freiburg
        ½ Erfurt, Koln, Hamburg, Ulm
- Note, Mainz is worth 2 for the League, 1 for the Alliance, Prague is worth 2 for the Alliance, 1 for the League.
- A sieged town is worth 0 (calculated after end of turn retreats).
- All towns occupied by France and Sweden count for the Alliance.
- The differential in points (larger score minus smaller score) indicate the degree of victory of the winner. Rounding is down.
        0-3 Status Quo
        4+ Victory (can be marginal or decisive)
- A Status Quo result indicates that neither side has won the war. However, foreign intervening powers (France, Sweden) may still achieve their aims.
- A marginal victory gives the winning side a hegemony over the HRE with a number of political advantages. The foreign intervening powers gain little or nothing.
- A victory can be decisive is the winner also achieves the following objectives:
    a) Alliance, control of Vienna (capital of the Hapsburgs)
    b) League, forcing Sweden to make a white peace
- Once the level of peace has been establish all provinces are evacuated and restored to their pre-war owners, with the exception of the annexed provinces.

OO. Status Quo
- Neither side has won the event. Only the foreign intervening nations benefit from the peace.
    a) France (if it took part in the event):
            Receives Lorraine (including Alsace) as a vassal
            Include Lorraine 2D in French Basic Force
            Swedish diplomatic marker is placed in the EG box of France
            If Sweden liberated Mainz by the end of turn 3 (or if Mainz was already liberated) the Palatinat diplomatic marker is placed in the EG box of France.
            Koln diplomatic marker is placed in the CE box of France
    b) Sweden (if still active in the war):
            Annexes Bremen, Kiel and Ost Pommern
    c) Denmark:
            Annexes Mecklenburg

PP. Marginal League Victory
- Spain and the Hapsburgs:
            The Spanish-Hapsburg alliance becomes both defensive and offensive.
            Bavaria, Lorraine, Württemberg and Köln are placed in the Spanish EG box.
            Spain gains $50 per turn as long as these HRE minors remain controlled (regardless of diplomatic control).
- All Protestant HRE minors are returned to the Neutrals box
- Spain gains a +1 diplomatic modifier for all HRE minors

QQ. Decisive League Victory
- Sweden has made a white peace
- Spain and Hapsburg retain all the above (see PP) plus the following:
            No diplomacy is permitted on HRE minors, Protestant minors remain stuck in the Neutrals box, with the exception of Prussia on whom diplomatic actions are still possible.
            Hapsburgs add a +3 modifier on all reinforcement rolls.
            Spanish and Hapsburg armies gain a +1 modifier in schock (similar to Turk start of game bonus).
            Spain gains $100 per turn.
            Event War of the Spanish Succession cannot take place.

RR. Marginal Alliance Victory
- Holland:
            Receives Hansa as a vassal (consisting of Bremen, Memel, West Pommern, Mecklenburg), revenue $21.
            Hansa 1 ND is added to Dutch Basic Force.
            Holland receives $10 per turn for each town still controlled by Hansa ($40 max) representing trading income.
            Hannover, Hesse and Berg are placed in the EG box of Holland. All other HRE minors are returned to the Neutrals box.
- France:
            Lorraine is placed in French EG box.
- Sweden:
            Annexes Kiel and Ost Pommern.

SS. Decisive Alliance Victory
- Holland retains all above advantages plus the following:
            Hansa retains all its original provinces (Kiel, Ost Pommern). Revenue as vassal is now $31 and trading bonus $60.
            Bohemia becomes an indepenant protestant minor and cannot be inherited or annexed by Hapsburgs.
            Saxony and Bohemia are placed in EG box of Holland. All other HRE minors are returned to the Neutrals box.
            Dutch Basic Force is increased by a Fleet (+).
            Holland becomes the protector of the protestant HRE minors. In the event of one being attacked Holland receives a temporary CB against the aggressor.
            Holland receives a +1 diplomatic bonus for all HRE protestant minors.
- France:
            Lorraine is placed in the CE box of France.

TT. Peace between major powers
- The above peace affects only the HRE minors (and Sweden).
- Major powers are free to continue any wars or make peace at this time.

UU. Conquered HRE minors
- Each enemy HRE minor conquered at the end of the event provides 20VPs to the player controlling the capital
- Any such minor is returned to the Neutrals box, unless attributed by one of the above peace conditions.

VV. Foreign minors
- Sweden, if the result is Status Quo, Sweden is placed in the EG box of France. Otherwise the marker is left unchanged.
- Denmark, if Denmark wins its war in turn 2, Denmark is placed in the EG box of England. Otherwise the marker is left unchanged.
- Poland, if Poland wins its war in turn 5, it is placed in EG box of Russia. Otherwise the marker is left unchanged.

WW. Defeat after the Victory
- The above victories can be overturned by an unconditional defeat in any future war.
- Hapsburg defeat:
            If Hapsburgs surrender in a war against Prussia, France or Russia all the above rules are cancelled and the HRE returns to being a number of small states.
- Dutch defeat:
            If Holland surrenders in a war against the Hapsburgs, Spain, Prussia or France all the above rules are cancelled (except the independent Bohemia), including Hansa’s vassalisation.