Period VI (1700-1759)

1: THE GREAT NORTHERN WAR (historical date: 1700-1721)
(duration: until the end of the war)

1. Can take plase only if Poland is currently inactive, or if it is currently at war against Sweden. Otherwise re-roll and do not mark off.

EVENTS PHASE:
1. Inactive Poland declares war against Sweden. If event 16:V is currently in effect, also Saxony declares war against Sweden as a Polish ally (treat the references to Poland below as applying also to Saxony). If Poland and Sweden are controlled by the same player, he must give up one or the other. Normal call for allies can be made for this war.
2. Neutral Poland is controlled by SPA and neutral Sweden by FRA.
3. Inactive Denmark joins Poland in its war against Sweden. The controller of Sweden looses the control of Denmark. Normal call for allies can be made for this war.
4. If Denmark is currently neutral, the controller of Poland gains its control. If controlled by the same player, Polish and Danish units can co-operate even when the controller himself is not at a war with Sweden.

DIPLOMATIC PHASE:
1. Russia (unless already at war with Sweden) receives a temporary free CB against Sweden until the end of this turn.
2. If, during this event, Cossacks join Sweden in a war against RUS, or if Mazeppa ever revolts against RUS (see below), Turkey receives a free CB against Russia as long as such a situation lasts.
3. As long as this event is being played between minors only, it is not actually conducted and no troops are placed on the map.

ADMINISTRATION PHASE:
1. Sweden: I turn; two times reinforcements in Offensive and once in Naval. II+ turns; normal reinforcements in Defensive and also once in Naval in every odd turn. Swedish movements are in no way restricted by its reinforcement status during the war.
2. Denmark: Normal reinforcements.
3. RUS: Receives at no cost an additional random mercenary general as long as it is in a war with Sweden (this is counted above normal mercenary allowance).
4. Saxony (if allied to Poland as above): Receives reinforcements in Defensive (consider Poland and provinces COURLANDE, LIVONIA and ESTONIA as friendly territory for the purpose of status restrictions).
5. Poland: Receives reinforcements in Defensive (consider provinces COURLANDE, LIVONIA and ESTONIA as friendly territory for the purpose of status restrictions). However, if Saxony is allied to Poland as event 16:V, Poland receives no reinforcements during the event (unless in war also with another country save Sweden).
6. If Polish leader Poniatowski (ES1) is currently in play, it joins the Swedish and is flipped around.

MILITARY PHASE:
1. If Cossacks exist a Swedish A+/- may enter its territory and may then claim it as an ally of Sweden (controlled by the controller of Sweden). This applies even if Cossacks are currently fighting against Sweden (consider it to make an immediate white peace with Sweden and allies), of some other power, in which case Sweden is immediately obliged to declare war to all enemies of Cossacks. Cossacks declare immediately a war against all enemies of Sweden. No call for allies can be made for these declarations of war.
2. If Cossacks do not exist, a Swedish A+/- entering an enemy controlled UKRAINE raises immediately Mazeppa’s revolt: Place a revolt+ and a rebel LDet (10c) (use cossack counters if available) to UKRAINE controlled by the controller of Sweden. The rebels control also the fortress in UKRAINE. As long as the revolt exists, RUS cannot benefit from the Cossack rule (if still effective).
3. Saxon and Swedish troops can freely cross neutral HRE (including Habsburg) territory on a direct route from Poland to Saxony and vice-versa during the event. In this case neutral HRE territory is NOT taken into accounted in counting the length of supply route of such units.

PEACE PHASE:
1. If war is still being fought merely between minor powers at the end of the first turn, Sweden wins the war and gains the first three currently enemy-owned provinces from the following list: VÄSTERGÖTALAND, ESTONIA, MALMÖ, LIVONIA, COURLANDE, BERGEN, DANZIG, TELEMARK. The event then ends.
2. If the Danish capital is currently conquered by Sweden, Denmark shall accept a truce, if so suggested by the controller of Sweden. The condition of the truce is that the capital is returned to Denmark. The truce must be maintained at three turns after which its controller can again try to re-enter it to the war. If the war ends in the meanwhile, Sweden and Denmark shall both annex all territories they held from each other during the truce.
3. If Sweden currently conquers Dresden and Warsaw, Poland makes an enforced uncoditional surrenders and cedes the first three Polish provinces in the following list to Sweden: Any formerly Swedish owned province ( the controller of Sweden decides which), ESTONIA, LIVONIA, COURLANDE, DANZIG, any province bordering current Swedish territories. If less than three apply, less is chosen.

INTERPHASE:
Victory Points received at the end of this event;
1. RUS (only if activated in this war):  +20 VP per province for each of ESTONIA, LATVIJA and COURLANDE which Russia annexes at the end of the war from Sweden.
2. The controller of Sweden: +10 VP per province for each of Swedish FINLAND, LIVONIA, ESTONIA and WEST POMMERN (Add MALMÖ if Denmark participates in the event) at the end of the event and also for all provinces Sweden annexes due to this event (this can bring double points for the same provinces).
3. The controller of Poland: +20 VP per province for Polish COURLANDE and all provinces annexed from Sweden due to this event. -10 VP per province Poland looses to Sweden due to this event.
4. The controller of Denmark: +20 VP per province for annexing Swedish MALMÖ and/or VÄSTERGÖTALAND.
 

2: DISAPPEARANCE OF THE MOGOL EMPIRE (historical date: no definite date)
(duration: permanent)

EVENTS PHASE:
1. From now on Mogols no longer exists as a minor state. All its remaining provinces become independent native areas and its army counter and forces are removed from game.
 

3: WAR OF THE SPANISH SUCCESSION (historical date: 1701-1713)
(duration: until the end of the war caused by this event)

1. This is the same event as 7:V and it can occur only once in the game. If it has already occurred, mark off and re-roll.

4: WAR OF POLISH SUCCESSION (historical date: 1733-35)
(duration: until the end of the war)

EVENTS PHASE:
1. Event 16:V (Saxon king in Poland) is cancelled. The crown of Poland is inherited by the father-in-law of the French king. If Poland is currently activated in a war against FRA, it immediately offers a white peace to it. If this offer is declined, the following event description is cancelled and the special conditions (but not the peace itself) under clause 3 in Peace phase below are immediately applied.
2. Poland, even if active, becomes an ally of FRA in EG whatever its former position.
3. If Poland is active, this may mean the break of its current coalition. In that case consider it to continue the war as a non-aligned power.

DIPLOMATIC PHASE:
1. RUS receives a temporary free CB against Poland for this turn only.
2. AUT/Habsburgs receives a temporary free CB against Poland for this turn only.
3. If RUS or AUT declares war against Poland, inactive Saxony joins the agressor as an ally in EG. If both apply and Saxony is currently the ally of neither, it becomes automatically the ally in EG of the one who declared war first.
4. If RUS declares war against Poland, inactive Austria joins it as an ally. It is placed in EG of RUS notwithstanding its current status.

PEACE PHASE:
1. If Austria is activated in this war, a malus of –4 is provided for every attempt to make a separate peace with it.
2. If Poland wins at least a level 3 victory add the following to normal peace conditions:
    a. Lorrainean LORRAINE can be annexed by FRA, if FRA took part in this war and conquered it.
    b. Poland becomes a permanent VA of FRA for the rest of the game. This condition does not apply if did not take part in this war, or is not protestant.
    c. FRA receives 50 VPs (even if it failed to take part in the war).
3. If Poland looses at least a level 3 defeat add the following to normal peace conditions:
    a. Poland is placed in neutral status and can no longer be controlled beyond SU for the rest of the game.
    b. FRA looses 15 VPs (even if it failed to take part in the war).
    c. RUS, AUT/Habsburg/Austria, Prussia and HRE receive a permanent free passage (no supply) through Polish provinces (even if they failed to take part in the war).
    d. RUS and AUT (SPA if Habsburgs were involved) receive 50 VPs (only if themselves involved in the war; Habsburgs is enough to satisfy VPs for SPA).
4. In all other cases add the following to normal peace conditions:
    a. Lorrainean LORRAINE is annexed to FRA, if FRA took part in this war and conquered it.
    b. FRA looses 15 VPs (even if it failed to take part in the war).
    c. Poland is returned to neutral status.
    d. RUS, AUT/Habsburg/Austria, Prussia and HRE receive a permanent free passage (no supply) through Polish provinces (even if they failed to take part in the war).
    e. RUS and AUT (SPA if Habsburgs were involved) receive 30 VPs (only if themselves involved in the war; Habsburgs is enough to satisfy VPs for SPA).
 

5: CREATION OF THE KINGDOM OF PRUSSIA (historical date: 1701)
(duration: permanent)

1. Same as event 4:V. Mark off and re-roll, if already occurred.
 

6: VASSALLISATION OF HANOVER BY ENGLAND (historical date: 1714)
(duration: permanent)

1. Cannot occur if ENG is not protestant. In that case mark as if played.
2. Cannot occur if events 8:VI and 16:VI have not already occurred. In that case re-roll and do not mark off.

EVENTS PHASE:
1. If Hannover is currently in a war against ENG, it offers it immediately a white peace.
2. Hannover becomes a permanent VA of ENG for the rest of the game.

DIPLOMACY PHASE:
1. Hannover automatically accepts any invitation made by ENG to join it in a war.

ADMINISTRATION PHASE:
1. From now on, Hannoverian units may be used in the ROTW map if it is activated in a war.
 

7: TREATY OF METHUEN (historical date: 1703)
(duration: permanent)

1. Cannot occur if event 7:III (Annexation of Portugal by Spain) is still in effect. In that case mark off as if played.
2. Cannot occur if Portugal is currently engaged in a war against ENG.

DIPLOMACY PHASE:
1. ENG receives a bonus of +5 for its diplomacy on Portugal for this turn only.

ADMINISTRATION PHASE:
1. From now on ENG can place commercial fleet in STZs bordering Portuguese COL/TPs even if not otherwise allowed to do so. At least one sea zone in the STZs in question must still be known to ENG.
 

8: THE ACT OF UNION IN ENGLAND (historical date: 1704)
(duration: permanent)

1. Can occur only if Scotland is currently in VA of ENG (whether by event 6:IV or not). Otherwise mark off as played.
2. Cannot occur if ENG has been defeated in a Jacobite rebellion (12:V or 10:VI). In that case mark off as played.
3. Cannot occur if Jacobite rebellion (12:V or 10:VI) is still active. In that case re-roll, but do not mark off as played.

EVENTS PHASE:
1. From now on all original Scottish provinces are treated as ENG national provinces for game purposes. This only affects their status, not their current political ownership.
2. Scotland is removed from game and all its current provinces are annexed to ENG. All Scottish units, including commercial fleets are removed from game.
 

9: THE WAR OF THE AUSTRIAN SUCCESSION (historical date: 1740-48)
(duration: until the end of the war)

1. Cannot occur if there is a German Empire. In that case mark off as played.
2. Cannot occur if event 7:V/3:VI is currently active. In that case re-roll and do not mark off.

EVENTS PHASE:
1. AUT (or SPA, if Habsburgs are still in play) looses the control of Prussia and Bavaria. If already activated, they offer a white peace to their current enemies. Non-aligned minors accept this offer.
2. Prussia and Bavaria declare war to AUT/Habsburgs/Austria even if already active. Normal call for allies is immediately made for this war.
3. If currently neutral, or if their current controller declines the control, Prussia and Bavaria are controlled by FRA (unless FRA is already at war with them, in which case follow the normal list of priorities).
4. If currently neutral, or if their current controller declines the control, Austria is controlled by ENG (unless already at war with it, in which case follow the normal list of priorities).

DIPLOMACY PHASE:
1. FRA receives a free CB against AUT/Habsburgs/Austria during every turn it controls either Prussia or Bavaria.
2. ENG receives a free CB against FRA, which it can use at the moment FRA declares war against AUT/Habsburgs/Austria even if not allied with it.

ADMINISTRATION:
1. Prussia rolls twice for reinforcements every turn during this war, once in offensive and once in defensive status. For the purpose of movement phase, it is considered to have chosen offensive status.
2. Habsburgs/Austria rolls twice for reinforcements for the first turn of this war. It makes both rolls in defensive status.
3. From the second turn on Habsburgs/Austria rolls once in offensive for reinforcements.

PEACE PHASE:
1. If AUT/Habsburgs/Austria accepts an unconditional surrender in this war, it looses the emperor status, which is then given to Bavaria minor for the rest of the game.
2. At the end of the war, provide the following VP bonuses and maluses:
    a. The controller of Prussia gains 25 VPs for each AUT/Habsburgs/Austrian province annexed. If none are so annexed, it looses 10 VPs.
    b. The controller of AUT/Habsburgs/Austria looses 20 VPs for each province annexed by Prussia. If none are so annexed, it gains 15 VPs.
    c. The controller of Bavaria gains 30 VPs for each AUT/Habsburgs/Austrian province annexed. If none are so annexed, it looses 10 VPs.
    d. The controller of AUT/Habsburgs/Austria looses 30 VPs for each province annexed by Bavaria. If none are so annexed, it gains 15 VPs.
3. If only minors are involved in the war caused by this event, the war lasts only one turn and Prussia annexes AUSTRIAN Silesia.
 

10: JACOBITE REBELLION IN ENGLAND (historical date: 1715/1745-46)
(duration: until the end of the rebellion)

1. This event takes place only if ENG is protestant and Scotland is in VA of ENG (or event 8:VI is in effect). In case ENG is catholic, roll two revolts in England and consider the event as played.

EVENTS PHASE:
1. A revot arises in Scotland. If Scotland (if it exists) is currently activated ENG looses the control of all Scottish land units (including generals, but not the navy) and they are immediately removed wherever they are. No Scottish reinforcements can be raised by ENG until this event is over. However, Scotland remains in English hands, either as a vassal or annexed to it as the case might be. Scottish fortresses and all other counters save land units and generals remain loyal to ENG.
2. Two revolts are rolled in the Revolt Table for England. Furthermore, revolt+ is placed both in HEBRIDES and HIGHLANDS and a Scottish A- together with a Scottish leader is placed in any original Scottish province currently owned by Scotland or ENG. All the revolts are controlled by FRA and they can act as supply sources as long as no unbesieged enemy units are located in them.

DIPLOMACY PHASE:
1. FRA receives a temporary CB against ENG for this turn.

ADMINISTRATION PHASE:
1. The rebels must roll reinforcements in offensive status for the duration of this event. The rebels can use also Royalist counters to place their units.
2. All reinforcements must be placed in a province with existing rebel or allied units, not just revolts. If none, no reinforcements are received.

PEACE PHASE:
1. If FRA imposes an unconditional victory while rebel units are still in play and all revolts caused by this event have not been eliminated, ENG looses 50 VPs, becomes catholic/counter-reform with all accompanying changes in special advantages and the following additions:
    a. Event 9:IV (Act of Navigation) is annulled.
    b. At the beginning of the next turn an automatic death of a monarch and dynastic crises occurs.
    c. ENG makes an enforced dynastic alliance with FRA and must give as a dowry a COL or TP of its choise.
    d. ENG makes also an enforced offensive alliance with FRA for two turns and must respect it whenever called.
    e. ENG cannot declare war against FRA while the new monarch or his successor is alive.
    f. Event 8:VI (Act of Union) is cancelled if it has already occurred. If not, it can still later occur.
 

11: THE SEVEN YEARS WAR (historical date: 1756-63)
(duration: until the end of the war)

1. This event takes place only if Prussian leader Friedrich II is currently in play. Otherwise re-roll and do not mark off.
2. This event takes place only if Prussia exists and is currently inactive. Otherwise re-roll and do not mark off.

MONARCHS PHASE:
1. If the Russian monarch dies during this event while RUS is fighting a war against Prussia, it may immediately make an informal peace with Prussia and gain 50 VPs by it.

EVENTS PHASE:
1. Prussia declares war against Saxony. If active elsewhere, Saxony immediately offers a white peace to all its enemies. Allies can be called immediately for this war. If the same player controls both Prussia and Saxony, he must remove one of them to neutral status.
2. Austria, even if active, declares war against Prussia. If the same player controls both Prussia and Austria, he must remove one of them to neutral status. Treat Austria and Saxony as allies even if the players controlling them are not engaged in this war as allies.
3. AUT/Habsburgs receives a free CB to declare a war against Prussia as an ally of Saxony. If it does so, and unless the controller of Saxony (if any) does not also declare war against Prussia, Saxony, unless already in a war against AUT/Habsburgs, is removed to EG of AUT/SPA whatever its current status. This may force it to leave some other coalition.
4. FRA receives a temporary CB against Prussia for this turn. If FRA declares war to Prussia, ENG receives immediately a free CB to declare war against FRA as a retribution.

DIPLOMACY PHASE:
1. If the controller of Saxony is in a war against Prussia, it receives a bonus of +5 to its minor diplomacy on all HRE minors except Bavaria for the duration of this event.
2. During the second turn of this war RUS receives a free CB against Prussia.

ADMINISTRATION PHASE:
1. Prussia gains as soon as permitted the time limits the GD technology. This happes after all technology advancement by major powers and minors has been made, and the technology marker for Latin minors is then moved to one box below this technology and automatically moved one step the next turn.
2. For the duration of this war Prussia receives double reinforcements, once in offensive and once in defensive status. It can follow the requirements of either status during movement phase.
3. During the first turn of this war Austria/Habsburg and all HRE minors (save Prussia) involved in this war must take their reinforcement in defensive status. During the following turns (and even if late comers) they must take offensive status.

PEACE PHASE:
1. As long as Friedrich II is in play, Prussia does not accept a defeat unless by an enforced unconditional surrender
2. If Prussia looses this war, FRA and AUT receive 50 VPs, but only if they have taken part in the war against Prussia.
3. If Prussia is forced to accept an enforced unconditional surrender and Russian troops conquer BRANDENBURG, RUS receives 50 VPs and can annex all Prussian and Polish provinces bordering Russian provinces as one of the peace conditions made against Prussia. This annexation can be disputed by Russian allies as per normal rules, but then RUS receives one free CB until the end of the game against the disputing player.
4. If Prussia is defeated, ENG looses 25 VPs and 1 level of stability. These figures are raised to 75 VPs and 3 levels, if the result is unconditional surrender.
5. If Prussia forces Saxony to unconditional surrender, its controller looses 10 VPs and 1 level of stability.
6. If Prussia forces Austria to unconditional surrender, both its controller and FRA loose 30 VPs and 2 levels of stability (do not count as double if the controller is FRA).
7. If Prussia forces Habsburgs to unconditional surrender, SPA looses 30 VPs and 2 levels of stability.
 

12: SLAVES REVOLT IN THE WEST INDIES (*) (historical date: no definite date)
(duration: as long as the revolts last)

EVENTS PHASE:
1. Roll D10 once for each country (major or minor) having COL in areas CUBA, HAITI or ANTILLES. On a result 7 or more a revolt- is placed in any one randomnly chosen COL of such a player.
 

13: WAR AGAINST TURKEY (historical date: 1716-18/1737-39)
(duration: until the end of the war)

EVENTS PHASE:
1. First eligible in the following list occurs:
    a. AUT receives a free CB against TUR for this turn. It can choose to decline this offer, in which case proceed with the list.
    b. Inactive Habsburg/Austria declares war against TUR.
    c. Inactive Venice declares war against TUR.
If none of the conditions apply, nothing happens.
 

14: BANTU RAIDS (*) (historical date: no definite date)
(duration: 1 turn)

EVENTS PHASE:
1. Natives of Mozambica and the two provinces bordering it are activated for this turn and shall attack all COL/TPs in them.

ADMINISTRATION PHASE:
1. The strength of the natives activated by this event is always 100 (whatever the printed value) and they automatically receive a native leader.
 

15: WILLIAM PITT (historical date: 1757-61)
(duration: as long as Pitt remains the excellent minister)

1. ENG can refuse this event if it so wishes. In that case mark off as played.

MONARCH SURVIVAL PHASE:
1. ENG can freely remove Pitt from office at the end of any following monarch survival phase and the event terminates.

EVENTS PHASE:
1. ENG receives automatically an excellent minister with values 9/8/8. These minister values do not affect the current values of the monarch, but supercedes them for a period determined with a roll of D10: The minister lasts a number of turns equal to the roll or 6 turns, whichever is less.
2. If ENG monarch dies while the this event is still in effect, use the minister values as a basis for rolling for the values of the new monarch. Otherwise the monarch returns with its original values when the minister dies and play continues normally.

ADMINISTRATION PHASE:
1. ENG basic force is increased by F- and A+ during every turn ENG is engaged in a war as long as this event lasts.
 

16: ACT OF ESTABLISHMENT IN ENGLAND (historical date: 1701)
(duration: permanent)

EVENTS PHASE:
1. From now on ENG can no longer suffer dynastic crisis due to a roll on the Monarch Reign table.
2. However, it can still suffer dynastic crisis due to events.
 

17: THE BILL OF TEST IN ENGLAND (historical date:1673)
(duration: permanent)

EVENTS PHASE:
1. From now on ENG can no longer be forced to change religion by foreign conquest.
2. However, it can still be forced to change religion as a result of events 12:V and 10:VI.
 

18: HEINSIUS/KAUNITZ (historical date: 1689-1720/1753-93)
(duration: as long as Heinsius/Kaunitz remains the excellent minister)

1. HOL/AUS can refuse this event if it so wishes. In that case mark off as played.
2. Although this event can be played by either HOL or AUS, the recipient country cannot any longer be changed once chosen.

MONARCH SURVIVAL PHASE:
1. HOL/AUS can freely remove Heinsius/Kaunitz from office at the end of any following monarch survival phase and the event terminates.

EVENTS PHASE:
1. HOL/AUS receives automatically an excellent minister with values 9/8/7. These minister values do not affect the current values of the monarch, but supercedes them for a period determined with a roll of D10: The minister lasts a number of turns equal to the roll or 6 turns, whichever is less.
2. If HOL/AUS monarch dies while the this event is still in effect, use the minister values as a basis for rolling for the values of the new monarch. Otherwise the monarch returns with its original values when the minister dies and play continues normally.

DIPLOMACY PHASE:
1. HOL (but not AUS) can once ignore a call for help by an ally without the loss stability for such a treachery.