1: THE WAR OF DEVOLUTION (historical date:
1667-68)
(duration: until the end of the war)
1. Can occur only if FRA is not currently involved in a war, including civil war and Fronde. Otherwise re-roll.
DIPLOMACY PHASE:
1. FRA receives a free CB for this turn against any one owner of NORD,
ARTOIS, FLANDRE and/or HAINAUT. This event is triggered off by FRA using
this CB to declare a war, and if it declines to do this the rest of the
event does not occur.
2. HOL and ENG have an automatic defensive alliance with any victim
FRA declaration of war as above, provided that they are not themselves
at war with it. This defensive alliance must be mutually confirmed by both
sides to be in effect (minors accept it automatically) and it provides
HOL and ENG an immediate CB against FRA.
3. HOL receives a bonus of +5 in its minor diplomacy on inactive Sweden
for this turn if it declares war against FRA.
INCOME PHASE:
1. During the war FRA can exceptionally collect income from the above
mentioned provinces, whenever they are militarily conquered by FRA.
PEACE PHASE:
1. If victorious, FRA receives 30 VP at the end of this war.
2. If victorious, HOL and/or ENG receive 30 VP at the end of a war
against FAR triggered by this event.
2: WAR IN INDIA (*) (no historical date)
(duration: 1 turn)
1. This event concerns only the ROTW areas of DELHI, OUDH, BENGALE, ORISSA, CARNATIC, GUJARAT and MARATHI.
EVENTS PHASE:
1. For each Portuguese COL/TP inside these are roll a die:
5+ = one level of COL/TP and one level of fortification
is permanently lost.
10 = COL/TP and fortification is permanently lost.
ADMINISTRATION PHASE:
1. No income of any kind is received by anyone from TPs in these areas.
3: CHAMBERS OF REUNION/THE WAR OF THE LEAGUE OF AUGSBURG
(2) (historical date: 1681-84/1688-97)
(duration: 1 turn/until the end of the war triggered by this event)
FIRST EVENT:
1. Cannot occur if there is a German Empire. In that case mark off,
but do not consider as played for the first time.
2. Cannot occur if there is no Lorrainean ALSACE. In that case mark
off and consider as played for the first time.
EVENTS PHASE:
1. FRA annexes Lorrainean ALSACE. This provides SPA, HOL and ENG a
temporary CB against FRA for this turn.
2. If FRA currently militarily occupies NORD, ROUSSILLON, FRANCHE COMTE
and/or ARTOIS, it can immediately annex any such province without any peace
treaty.
DIPLOMACY PHASE:
1. The current Emperor (SPA if Habsburg emperor) receives a bonus of
+3 for its diplomacy on all HRE minors this turn.
SECOND EVENT:
1. Can occur only if FRA is not currently involved in a war, including
civil war and Fronde. Otherwise re-roll.
2. Cannot occur if event 1:VI (the war of devolution) has not already
been finished. Otherwise re-roll.
EVENTS PHASE:
1. FRA may immediately annex one of the following provinces: LORRAINE,
ROUSSILLON, NORD ALSACE, FRANCHE-COMTE or LUXEMBURG. Such annexation is
regarded as a free declaration of war against the owner of the province
chosen (unless eliminated in the process).
2. If FRA uses its opportunity to annex a province HOL and ENG receive
a termporary free CB against FRA for this turn. They do not necessarily
have to be in alliance with the victim of French agression (which might
even already be eliminated) or with each other.
DIPLOMACY PHASE:
If HOL uses its free CB to declare war against FRA, it receives inactive
Sweden as an automatically activated ally in EG status.
4: CREATION OF THE KINGDOM OF PRUSSIA (historical
date: 1701)
(duration: permanent)
1. Takes place only if Prussia currently own a province that was not originally a part of HRE at the game beginning. Otherwise mark off and re-roll.
EVENTS PHASE:
1. Prussia becomes a kingdom and secedes from German Empire (if created)
with provinces it had before it was annexed to German Empire, and which
currently are still owned by German Empire. Prussia becomes again a normal
minor and if its diplomacy marker is not in play (i.e. it was part of German
Empire), it is placed in neutral status.
2. German Empire receives a temporary free CB against Prussia for this
turn.
ADMINISTRATION PHASE:
1. From now on, all reinforcements received by Prussia are considered
veterans. Note that this effect is not conditional with German Empire being
in existance.
5: INDIAN WAR (historical date: no definite
date)
(duration: 1 turn)
EVENTS PHASE:
1. Roll D10 once:
a. If the result is even, Iroquois (area OHIO) declare
a war to one COL/TP in a province adjacent to them (choose randomnly).
It can invade only the province in question and return to peace at the
end of the turn as per normal rules for native attacks.
b. If the result is odd, the natives of a randomnly
chosen COL of a player (not minor, but including annexed Portugal) in an
unsubdued area in NORTH AMERICA are activated and attack this COL only.
The attack terminates at the end of the turn as per normal rules for native
attacks. Natives in an area can be annihilated as a result of this event.
2. If the die-roll does not result in any attacks, do not re-roll,
but simply consider the event as played.
6: SLAVE REVOLT IN WEST INDIES (historical
date: no definite date)
(duration: as long as the revolts last)
EVENTS PHASE:
1. Roll D10 once for each country (major or minor) having COL in areas
CUBA, HAITI or ANTILLES. On a result 7 or more a revolt- is placed in any
one randomnly chosen COL of such a player.
7: WAR OF THE SPANISH SUCCESSION (historical
date: 1700-1713)
(duration: until the end of the war resulting from the event)
1. Cannot occur before Period V.
2. Cannot occur if there is a German Empire. In that case mark off,
but do not consider as played.
3. This event does not actually come into effect until it is triggered
off by the death of the current monarch of SPA.
MONARCH PHASE:
1. A dynastic crisis occurs immediately in SPA.
2. SPA can offer immediate white peace (or worse) to all its current
enemies. All non-aligned minors accept a white peace.
EVENST PHASE:
1. If this event comes into effect before objectives for period VI
are chosen, ENG, FRA, SPA and HOL must immediately choose in advance all
objectives connected with this event they want to take during it.
DIPLOMATIC PHASE:
1. SPA designates a heir to the Spanish throne. The choise must be
made among the following countries:
a. Any catholic player country (heir player).
b. Habsburgs minor.
c. Any other currently inactive catholic minor.
2. The heir can decline the offer, but cannot then take part in a war
ensuing from this event, nor can it be positively affected by its chosen
period objectives concerning this event (although it can be negatively
affected).
3. The separate conditions of the three cases are considered below.
ADMINISTRATION PHASE:
1. For the duration of this event ENG receives during this phase the
use of the leader Royal Marines even if not scheduled for these turns.
This is an addition to the normal turn limits of this leader.
PEACE PHASE:
1. This war cannot end in an informal or white peace. One or the other
side must always win the war.
2. Peace is not mandatory due to being two turns in -3 stability.
3. No separate peace can be made with the Habsburgs in this war.
4. The peace conditions of this war are predetermined and cannot be
negotiated. The level of the peace affects only the VPs gained or lost.
All other conditions are set in the particular cases below.
CASE A:
DIPLOMATIC PHASE:
1. Habsburgs is immediately dissociated from SPA and becomes a neutral
minor power. Habsburgs offers a white peace to all its enemies. All non-aligned
minor enemies of Habsburgs automatically accept such a peace.
2. SPA and the heir have a mandatory offensive alliance as long as
this event lasts or until the heir’s monarch dies.
3. Those of HOL, ENG and FRA that are not the heir receive a free CB
against SPA and the heir, but can use it only to declare war to both at
the same time (unless of course already in a war with one, but not the
other).
4. If any of HOL, ENG and FRA are at war with both SPA and the heir
after the war declarations step (whether declared this turn or earlier),
Habsburgs (even if active elsewhere) automatically joins such a major power
in a war against SPA and the heir and is placed in EG of that power (this
can lead to normal call of allies). In case of several candidates, Habsburgs
takes its ally according following list of priorities: HOL/ENG/FRA.
5. If none of HOL, ENG and FRA is at war with SPA and heir at the end
of the diplomacy phase the event ends and all victory conditions for SPA
and heir below are fulfilled immediately (this counts also for period VP
bonuses).
PEACE PHASE:
1. Consequences of SPA and heir victory (in this order):
a. Habsburg minor becomes neutral with its current
borders.
b. SPA cedes two provinces of its choise to the
heir.
c. The heir, if eligible, receives Asiento notwithstanding
who had it previously.
d. SPA has to make a compulsory dynastic alliance
lasting for 3 turns with the heir and provides it dowry according normal
rules.
e. SPA makes a compulsory offensive alliance with
the heir lasting 3 turns. It must always honour this alliance (unless technically
impossible), if called to do so. It cannot make a separate peace from the
heir, unless compelled to do so by enforced surrender. During any war in
which both are engaged as allies, the heir controls 50% (round down) of
SPA troops (and counts VPs for them) as long as the mandatory alliance
lasts.
2. Consequences of SPA and heir defeat (in this order, apply only if
major powers in question actually took part in the war):
a. SPA cedes to FRA* two provinces chosen by FRA*
that have a common border with SPA, but excluding provinces that border
also HOL* provinces. If enough is not available, less are ceded.
b. SPA cedes Spanish GIBRALTAR and BALEARES to ENG*,
but only if these were conquered or were being besieged by the latter at
the end of the war.
c. Event 7:III is cancelled and SPA annexed Portugal
becomes a neutral minor as provided in the description of event 4:IV in
events phase clauses 1, 2 and 3.
d. Habsburgs can claim all non-national Spanish
provinces SPA still has not counting the islands physically in ROTW map.
However, it can also resort to less than this at the option of the player
controlling it.
e. SPA offers Asiento to ENG*, if eligible, (or
failing that to HOL*, or failing that to FRA*) notwithstanding who had
it previously.
f. SPA looses normal VPs for any provinces lost
by this event save those lost to Portugal due to c. above.
(*= Does not apply to the heir)
CASE B:
DIPLOMATIC PHASE:
1. Habsburgs are not dissociated from SPA.
2. HOL, ENG and FRA receive a free CB against SPA and Habsburgs, but
can use it only to declare war to both at the same (possible even if already
at war with one of them).
3. If none of HOL, ENG and FRA is at war with SPA and Habsburgs at
the end of the diplomacy phase the event ends and all victory conditions
for SPA and Habsburgs below are fulfilled immediately (this counts also
for period VP bonuses).
PEACE PHASE:
1. Consequences of Spanish victory (in this order):
a. Habsburgs remains associated with SPA.
b. Everyone retains all their present provinces.
2. Consequences of Spanish defeat (in this order, apply only if major
powers in question actually took part in the war):
a. SPA cedes to FRA two provinces chosen by FRA
that have a common border with SPA, but excluding provinces that border
also HOL provinces. If enough is not available, less are ceded.
b. SPA cedes Spanish GIBRALTAR and BALEARES to ENG,
but only if these were conquered or besieged by the latter at the end of
the war.
c. Event 7:III is cancelled and SPA annexed Portugal
becomes a neutral minor as provided in the description of event 4:IV in
events phase clauses 1, 2 and 3.
d. Habsburgs becomes neutral. It can claim all non-national
Spanish provinces SPA still has not counting the islands physically in
ROTW map. However, it can also resort to less than this at the option of
the player controlling it.
e. SPA cedes Asiento to ENG, if eligible, notwithstanding
who had it previously.
f. HOL can choose for itself one SPA COL/TP in priority
from ”West Indies” or ”Asia” and also 3 levels from a single SPA com fleet.
g. ENG can choose for itself one SPA COL in priority
from ”North America” or ”West Indies” and 3 levels from a single SPA com
fleet.
h. SPA looses normal VPs for any provinces lost
by this event.
CASE C:
DIPLOMATIC PHASE:
1. Habsburgs is immediately dissociated from SPA and becomes a neutral
minor power. Habsburgs offers a white peace to all its enemies. All non-aligned
minor enemies of Habsburgs automatically accept such a peace. The minor
heir is placed in EG of SPA whatever its current position.
2. HOL, ENG and FRA receive a free CB against SPA and the minor heir
together.
3. If any of HOL, ENG and FRA are at war with SPA after the war declarations
step (whether declared this turn or earlier), Habsburgs (even if active
elsewhere) automatically joins such a major power in a war against SPA
and is placed in EG of that power (this can lead to normal call of allies).
In case of several candidates, Habsburgs takes its ally according following
list of priorities: HOL/ENG/FRA.
4. If none of HOL, ENG and FRA is at war with SPA at the end of the
diplomacy phase the event ends and all SPA victory conditions below are
fulfilled immediately (this counts also for period VP bonuses).
PEACE PHASE:
1. Consequences of SPA victory (in this order):
a. Habsburg minor becomes neutral with its current
borders.
b. Everyone retains all their present provinces.
c. Minor heir becomes a permanent VA of SPA for
the rest of the game.
2. Consequences of SPA defeat (in this order, apply only if major powers
in question actually took part in the war):
a. SPA cedes to FRA two provinces chosen by FRA
that have a common border with SPA, but excluding provinces that border
also HOL provinces. If enough is not available, less are ceded.
b. SPA cedes Spanish GIBRALTAR and BALEARES to ENG*
but only if these were conquered or were being besieged by the latter at
the end of the war.
c. Event 7:III is cancelled and SPA annexed Portugal
becomes a neutral minor as provided in the description of event 4:IV in
events phase clauses 1, 2 and 3.
d. Habsburgs can claim all non-national Spanish
provinces SPA still has not counting the islands physically in ROTW map.
However, it can also resort to less than this at the option of the player
controlling it.
e. SPA offers Asiento to ENG, if eligible, (or failing
that to HOL, or failing that to FRA) notwithstanding who had it previously.
f. SPA looses normal VPs for any provinces lost
by this event.
8: EXPULSION OF PROTESTANTS FROM FRANCE
(historical date: 1685)
(duration: permanent)
1. Cannot occur if FRA is protestant. In that case mark off as played.
2. Cannot occur if FRA declines to accept this event. In that case
mark off as played.
EVENTS PHASE:
1. FRA looses 1 Stab and 1 level from both its current DTI and FTI.
2. If enemy (not rebel) units are currently inside FRA borders, it
immediately receives 50 conscript infantry free of cost and without reducing
its maximum purchases limit for this turn. Reinforcements can be placed
as per normal rules and additional counters can be created for them.
3. The first protestant player in the following list of precedence:
HOL/ENG/ESP, gains one commercial fleet level of its choise taken from
a FRA commercial fleet in STZ where commercial fleets from both countries
are present (does not apply, if none are available), and also receives
two additional levels in any already existing COL of its choise (FRA does
not loose any levels to compensate for these). If there are no protestant
players, no-one gains anything, but FRA must still loose a commercial fleet
level of its own choise.
4. FRA receives 30 VP if its faith is catholic/counter-reform or 10
VP if its faith is catholic/conciliatorism.
9: COLBERTIAN MERCANTILISM IN FRANCE (historical
date: 1661-83)
(duration: until the death of current monarch)
1. Cannot occur if FRA declines to accept this event. In that case mark off as played.
EVENTS PHASE:
1. FRA receives an automatic excellent minister Colbert with values
8/9/8.
2. FRA receives 5 levels of commercial fleet in CTZ France. All major
powers with commercial fleets in CTZ France must immediately pay 10£
per level, or loose all their non-payed levels. The money goes to French
treasury. All minor commercial fleets in CTZ France are permanently removed.
3. Mandatory competition is solved immediately, if need be.
4. All major powers who loose at least two levels of commercial fleets
due to steps 2 and 3 above have a CB against FRA until the end of current
period.
5. FRA receives an additional Art manufacture level, if available.
DIPLOMACY PHASE:
1. For the rest of the game FRA has a CB against everyone with commercial
fleets in CTZ France.
ADMINISTRATION PHASE:
1. French basic force is raised by F- for the rest of the period, or
until Colbert dies, whatever comes last.
2. During the first turn of this event (only) FRA receives 150d to
be used on buing warships.
3. From now on and until the end of the game all new non-French commercial
fleet levels placed in CTZ France cost 10d tax to be payed directly to
French treasury at the moment such fleet levels are placed on the map.
4. FRA receives a permanent additional bonus of +5 for all competition
attempts it makes in CTZ France. However, there is no malus for making
competition attempts against it.
5. FRA maximum limits for DTI, FTI, competition, COL and TP are increased
by one for all periods and for the rest of the game.
6. If during the next six turns (including also the turn in which this
event was rolled) FRA pays a sum total of 300d for building the palace
of Versailles, it receives 100 VPs. The money used for building the palace
is permanently lost (even if the palace is not finished in time) and an
account of the sums used has to be maintained.
PEACE PHASE:
1. The above conditions concerning CTZ France (only) can later be partially
annulled by scoring an unconditional victory against FRA and claming their
annulment in place of all other peace conditions. In that case ordinary
rules again apply in CTZ France for the commercial fleets of the victorious
party (only). FRA still retains its benefits against the commercial fleets
of all the other players.
10: PETER THE GREAT (historical date: 1689-1725)
(duration: permanent)
1. Can occur only if RUS has not already received Peter the Great as defined in rule 53.10. Otherwise mark off as played, but do not re-roll.
EVENTS PHASE:
1. The heir of the current RUS monarch is automatically Peter the Great
with values 9/9/9 (roll normally for reign length). This triggers off rules
53.10., 53.11. and 53.12.
11: OCCUPATION OF FORMOSA BY CHINA (historical
date: 1683)
(duration: permanent)
EVENTS PHASE:
1. Area FORMOSA becomes part of China for all game purposes (including
the restrictions in 12:III, is these are in effect) and all COL/TPs in
it are eliminated.
12: THE GLORIOUS REVOLUTION IN ENGLAND (historical
date: 1688-90)
(duration: until the end of the rebellion)
1. This event takes place only if ENG is protestant. Otherwise mark off and consider as played.
EVENTS PHASE:
1. ENG is considered to have overthrown its current monarch. Roll for
the statistics of the new monarch, William III.
2. In support of the vanquished monarch two revolts are rolled in the
Revolt Table for England. Furthermore, revolt+ is placed both in MONMOUTH
and KILDARE and the Ldet marked Eire together with a minor leader is placed
in any Irish province. All these revolts are controlled by FRA and they
can act as supply sources as long as no unbesieged enemy units are located
in them.
DIPLOMACY PHASE:
1. FRA receives a temporary CB against ENG for this turn.
ADMINISTRATION PHASE:
1. The rebels must roll reinforcements in offensive status for the
duration of this event. The rebels can use also Royalist counters to place
their units.
2. All reinforcements must be placed in a province with existing rebel
or allied units, not just revolts. If none, no reinforcements are received.
PEACE PHASE:
1. If FRA imposes an unconditional victory while rebel units are still
in play and all revolts caused by this event have not been eliminated,
ENG looses 50 VPs, becomes catholic/counter-reform with all accompanying
changes in special advantages and the following additions:
a. Event 9:IV (Act of Navigation) is annulled.
b. At the beginning of the next turn an automatic
death of a monarch and dynastic crises occurs. The new monarch is the one
overthrown when this event begun, unless he has already deceased in which
case roll normally for his new values.
c. ENG makes an enforced dynastic alliance with
FRA and must give as a dowry a COL or TP of its choise.
d. ENG makes also an enforced offensive alliance
with FRA for two turns and must respect it whenever called.
e. ENG cannot declare war against FRA while the
new monarch or his successor is alive.
f. Event 8:VI (Act of Union) is cancelled if it
has already occurred. If not, it can still later occur.
13: SWEDEN/DENMARK WAR (historical date:
1675-79)
(duration: until the end of the war)
1. Takes place only if Denmark is currently inactive. Otherwise re-roll.
2. This event terminates the Union of Kalmar (rule 53.3.), if it is
still in effect.
EVENTS PHASE:
1. Denmark declares war against Sweden. These minors cannot be both
controlled by the same player. If currently so controlled, the controller
must immediately decide which one is returned to neutral status.
2. Allies can be immediately called to take part in the war as per
normal rules.
PEACE PHASE:
1. After one turn, and if still being waged only between two minors
the war ends with Denmark ceding Danish VÄSTERGÖTALAND and MALMÖ
to Sweden and the event terminates.
2. If players have been involved in this war, peace is made according
normal procedure without any time restrictions. However, provinces owned
at the beginning of the war by either Sweden or Denmark cannot be ceded
to anyone else than the other of these two.
14: TREATY OF NERCHINSK (historical date:
1689)
(duration: permanent)
EVENTS PHASE:
1. China proposes a treaty to RUS to demarcate the borders of Sibir.
2. If RUS accepts, all four provinces in areas BAIKAL and AMOUR that
are adjacent to areas COREA or MANCHU are ceded to China. These provinces
retain their original native strengths (before any possible subdual) and
all COL in them are eliminated.
3. If RUS declines the treaty China declares a war against it. This
was is not a native war, but is fought according the same principles as
a European war. Native militias are still taken into account though.
PEACE PHASE:
1. For purposes of peace modifiers the conquest of provinces is determined
by subduing its natives (RUS and allies) or by destroying a COL/TP inside
it (China).
15: KOPRÜLÜ (historical date:
1656-61)
(duration: as long as Koprülü remains the excellent minister)
1. TUR can refuse this event if it so wishes. In that case mark off a played.
MONARCH SURVIVAL PHASE:
1. TUR can freely remove Koprülü from office at the end of
any following monarch survival phase and the event terminates.
EVENTS PHASE:
1. TUR receives automatically an excellent minister with values 8/9/7.
These minister values do not affect the current values of the monarch,
but supercedes them for a period determined with a roll of D10: The minister
lasts a number of turns equal to the roll or 6 turns, whichever is less.
2. If TUR monarch dies while the this event is still in effect, use
the minister values as a basis for rolling for the values of the new monarch.
Otherwise the monarch returns with its original values when the minister
dies and play continues normally.
3. TUR receives an additional Metal manufacture (if available) placed
according normal rules.
4. Four corrupted pashas are returned to non-corrupted side.
ADMINISTRATION PHASE:
1. Turkish Reforms (rule 53.17) cannot be attempted while this event
is in effect.
2. Each turn this event is in effect, one pasha may be removed and
replaced with another as per normal rules for placing new pashas.
16: SAXON KING IN POLAND (historical date:
1697)
(duration: until event 4:VI occurs)
1. Cannot take place if Saxony and Poland are at war with each other, or if neither of them is currently inactive (unless they are both part of the same coalition against the same enemies). In that case mark off as played.
EVENTS PHASE:
1. From now on Saxony and Poland are considered to be in a personal
union. The diplomatic marker of Poland is placed permanently under the
diplomatic marker of Saxony.
2. If either Poland or Saxony is currently engaged in a war, the other
immediately declares war to its enemies. No call for allies may be made
for this declaration of war.
3. From now on all declarations of war against either Poland or Saxony
are considered to be against both. Poland and Saxony are considered to
be permanent allies, but they remain separate states for all other game
purposes. They still have separate armies, receive separate reinforcements
and have to place them inside their home territories.
4. The effects of this event are permanently cancelled when event 4:VI
(the War of Polish Succession) occurs. After that normal rules apply again.
ADMINISTRATION PHASE:
1. As a member of HRE Saxonian troops have the right to cross HRE territory
freely. The same does not apply to Polish troops who can arrive in Saxony
only if they are activated allies of the countries owning the intervening
provinces.
2. Whenever a named Saxon king is in play, it takes precedent over
any Polish royal leaders. The non-named ”krol” leader counter shall not
be used, and any named Polish royal leaders shall be reverted to non-royal
positions (with their hierarchical rank intact).
MILITARY PHASE:
1. Whenever a named Saxon king counter is in play it should be used
instead of the Polish king counter (even a named one) and can lead freely
both Saxon and Polish troops.
PEACE PHASE:
1. Poland and Saxony can be forced to make a peace separately from
each other only by enforced unconditional surrender of one or the other.
In that case the surrendered party ceases for the time being to take part
in the current war, but can later be called to rejoin the war as per normal
rules for allies. It can be called even if the major power controlling
it is not itself engaged in the same war.
17: DE WITT (historical date: 1653-72)
(duration: as long as De Witt remains the excellent minister)
1. HOL can refuse this event if it so wishes. In that case mark off as played.
MONARCH SURVIVAL PHASE:
1. HOL can freely remove De Witt from office at the end of any following
monarch survival phase and the event terminates.
EVENTS PHASE:
1. HOL receives automatically an excellent minister with values 9/7/9.
These minister values do not affect the current values of the monarch,
but supercedes them for a period determined with a roll of D10: The minister
lasts a number of turns equal to the roll or 6 turns, whichever is less.
2. If HOL monarch dies while the this event is still in effect, use
the minister values as a basis for rolling for the values of the new monarch.
Otherwise the monarch returns with its original values when the minister
dies and play continues normally.
3. During the last two turns of De Witt’s term in office add +1 to
the monarch survival test. If the monarch dies during these two turns,
De Witt is also removed and the event terminates before new monarch is
chosen.
ADMINISTRATION PHASE:
1. HOL basic force is increased by F- and A+ during every turn HOL
is engaged in a war as long as this event lasts.