| Legend of Zelda - The Ocarina of Time | Page 1 | ||
| Reviewer: Blizzardic | |||
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At first I have to say it, Zelda is VERY addictive, no other game has kept me playing for three hours straight. More scary, for what I've heard I'm not the only one, or what do you say about IGN's reviewers, when they got their copy of Zelda 64, they stopped working and started playing Zelda, they said that the first gaming session took about 17 hours straight! Read it yourself on IGN64's site, you can also get there from my Links section. The game starts impressively indeed, the Deku tree, guardian of all Kokiri, has been cursed and summons for young Link, a Kokiri child without a fairy. Deku tree sends Navi the fairy to call Link to come by the tree and the adventure begins. I won't tell you anything else, because I don't want to be the one who spoils your gaming experience. Remember to read those other reviews with caution, cause they tend to tell you important thing about the storyline, which can be annoying and definitely spoils the idea of exploration in the game. You start your adventure as a young Kokiri child, but in one point your quest continues as an adult. When you turn to an adult, the game becomes slightly darker and more difficult, you also get much more equipment when you're grown up. Roughly said, your mission is to collect various things from different kinds of dungeons and temples. Sometimes dungeons can get a little repetative, mostly because you always have to find certain things, for example the boss is always lurking behind a locked door, which you must open with The Boss Key. Little more room for surprises would have been nice. I think that's the biggest problem and you'll get used to it, so don't mind that too much. There's another quite big problem, that is if you're experienced gamer, those big bosses' are usually just too easy to defeat. For example the first big boss was more difficult than most of the bosses you meet as an adult. It's too easy to finish them off with the first try, and that is NOT a good thing.
The Ocarina of Time is a kind of clay flute, a flute with great magical powers, for example you can quickly warp to important places by playing the right notes. C- and A-buttons work as notes, with R and Z button you can lower and upper the notes, while you can pitch bend and add vibrations with the analog stick. It's fun just to try composing a nice song of your own. The Hyrule field is the main place where you can freely run or even ride a horse, the field itself is graphically astounding, there's no fog at all. Of course traveling would be extremely slow if the field would be in normal size, so it has been done a little smaller, but crossing it still takes at least a few minutes, the time in the field also runs faster.
| Reviews: Juho Mankila - Blizzardic | |