| GoldenEye
007 |
Page 1/3 |
| Reviewer: Juho Mankila |
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Game
Info
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Developer/Publisher
Rare/Nintendo
Genre
3D Action
Players
1-4
Supports
Rumble Pak
Else
Player's Choice (£30)
Save on cart (4 slots)
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Just when I thought there was never
going to be 1st person shooter for any console, James Bond blasted right through
the roof, finishing me off with silenced PPK. It certainly showed what N64 could
really do. Sorry, understatement, it showed the world what 1st person shooter
could really be offering stealth-tactics, gadgets, sharp collision detection
and all, in simple way, something world hasn't ever seen. That still doesn't
mean it deserves nothing but praise. Goldeneye just had everything I ever dreamed
of, and I admired those stealthy missions, surveillance cameras (there certainly
wasn't anything like that in PC-shooters), espionage action, and one thing that
wasn't very popular in the games back then, the head-shots really killed at
once. It felt there wasn't a single flaw in it and, and I kept wondering why
they didn't make this kind of games to PC. Unfortunately, by that time I hadn't
got N64, and all the time I was hoping that someday it would be ported to PC.
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| Top
indoor stuff, really. I can remember Bond descending these stairs in the
GoldenEye movie. |
Over a year has passed since then
and I finally bought N64 and, of course, Goldeneye. It's time to review it and
see how Bond still manages with year 1999s best shooters. Turok 2 tried and,
from what I've heard, it didn't quite make the mark. Of course it seems that
they are quite different from each other, Turok with open wide outside-places,
and Goldeneye with tighter, smaller indoor levels. It can't beat Half-Life,
but it's the best for Nintendo 64, and the best 1st person shooter on console.
Graphically it still is quite top-notch
on N64, and doesn't have to be shamed in front of some of the 3D-accelerated
PC games either, but great graphs come with a price, as always. The framerate
dives deep at times, and the beautiful explosions just make it worse. For two
reasons you should never fire on an enemy while there are smoke in front of
you: with KF7 , (most likely AK-47) the sound goes "bang... bang... bang" cause
the framerate's going through a dramatic slowdown making it hard to hit, and
enemy shoots just as sharp even when there's inpenetratable smokewall between
him and you. I heard that in Perfect Dark, Rare is using Expansion Pak for sharper
textures and to make the framerate smoother. That's a mere rumour, but I like
to believe that. You get over the sometimes bad framerate, and the explosions
really look like the real thing, except they last little bit too long, they're
not napalm you know. But that's just a petty detail, which can be overlooked.
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| Make
sure they don't get close enough for you to see their faces. |
In Goldeneye the foes exceptionally
don't look identical, cause they have a random face. That prevents a funny feeling
when about five men are in a row and everyone looking the same. Couple of them
look really nasty with a huge scar and evil grimace. On the other hand, there
are some which look like a tunafish with those round eyes. But one flaw comes
to mind right when I see some animation, the enemies look like 80-year old man
picking up a newspaper, when they kneel down to aim and shoot you. They are
just too slow to be even lousy guards. You can take 'em down with ease while
they're in the middle of an animation and unable to shoot you. I would have
preferred less enemies, and instead of their mass, they could be faster in their
moves, more agile, more deadly, and more life-like manneristic, maybe in Perfect
Dark then. Nevertheless they do make a better opponent than in most of other
shooters.